Скачать Unity 4 Pro с кряком

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Скачать Unity 4 Pro с кряком.rar
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Скачать Unity 4 Pro с кряком

Year / Release Date : 2017

Version : 5.6.4 Build p1

Developer : Unity Technologies

Developer’s site : https://unity3d.com

Unity is a tool for the development of two- and three-dimensional applications and games, running under the operating systems Windows, Linux and OS X. Created with UnityThe applications run under Windows, OS X, Windows Phone, Android, Apple iOS, Linux, as well as Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and MotionParallax3D displays (virtual hologram devices), for example , Nettlebox. It is possible to create applications for launching in browsers by implementing WebGL technology. Previously, there was experimental support for the implementation of projects within the Adobe Flash Player module, but later the Unity development team took a complex decision to abandon it.

Applications created with Unity, support DirectX and OpenGL. Actively the engine is used by both large developers (Blizzard, EA, QuartSoft, Ubisoft) and Indie-game developers (for example, remake of Moral Utopia (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor, etc.) due to the free version, user-friendly interface and ease of operation with the engine.

10/11/2017 Updated to version 5.6.4p2. Request to pump the torrent.

Information about the patch p2:

(930830) (936512) – AI: Fixed unwanted gap in the NavMesh produced by a concave edge crossing a tile boundary. (956599) – Android: Fixed header availability in UnityWebRequest when response uses chunked transfer. (943954) (924891) – Animation: Fixed an irrelevant assertion in the Animation Component. (942296) – Build: Fixed exceptions in OnPreProcessBuild not halting the build process correctly. (920536) (920116) (958239) (947004 – Build: Fixed a crash in BuildReporting :: BuildReport :: BeginBuildStep caused when BuildAssetBundles was on the Internet. OnPreprocessBuild callback. (935463) – Graphics: Fixed updating of bounding boxes for SkinnedMeshRenderers with ‘Update When Offscreen’ set. (955082) – Graphics: Fixed an issue where performing an undo on a Static Lightmap (963062) – OSX: Fixed hang for Metal when using MSAA on OSX 10.11 for Nvidia GPUs. (None) – OSX: Fixed startup crash on OSX 10.11 and iOS 7 with Metal. (946307) – Physics: Fixed GameObject with a disabled cloth component not following parent’s transform. (951901) – scripting: Fixed crash in debugger when trying to stop while a single step operation is in progress (949127) – scripting: Fix 64-bit type packing in the iOS runtime (959867) – tvOS: Fixed icon asset catalog setup when certain multi-layer icons are missing. (759166) – UWP – Fixed “Run in Background” player setting not making player to ignore minimize events. (962253) – VR: Fixed iOS Google VR Podfile not reporting the correct version. (941166) (775206 – WebGL: Enabled fullscreen support in Safari> = 10.1. (957491) – XR: Fixed issue with Camera. stereoSeparation being incorrectly applied to Oculus HMDs. (None) – XR: Fixed android driver issue by invalidating the depth and stencil buffers at the same time. (892084) – XR: Fixed camera aspect ratio after disabling VR.

Information about the patch p1:

Global Illumination: Added ATrous filter for the Progressive Lightmapper.

iOS: Add identification enums for iPhone 8, 8+ and X.

Multiplayer: Increased send bandwidth for web sockets.

tvOS: Implemented for 4K AppleTV icons and splashscreens.

(916719) – APIUpdater: Fixed unnecessary reference to mscorlib 4.0 being added to assemblies in some cases.

(none) – DX12: Fixed copy queue memory leak.

(938617) – DX12: Fixed constant buffer memory being overwritten in certain circumstances.

(925955) – DX12: Fixed bad pipeline state issuing errors.

(879511) – Editor: Fixed an error messages when enabling Version Control “Work Offline” mode eg “InvalidOperationException: Operation is not valid due to the current state of the object”.

(944934, 935602) – Editor: Fixed an issue where LogAssert.Expect would ignore the the logtype when finding a satisfying event when running playmode and editmode tests.

(940837, 910845) – Editor: The generated TestResults.xml when running playmode and editmode tests is now updated to be in NUnit3 format.

(950990) – Graphics: Metal: Fix occasional GPU hangs when dispatching compute shaders.

(667190) – Graphics: Fixed “group

Download Links (Size:3.3 GB)

Разработчик: Unity Technologies

Размер: 3.29 + 3.34 + 3.65 GB

1. Установить программу

2. Поставить стандартные ассеты.

3. Произвести копирование файла Unity.exe из папки crack в папку Unity (путь если не меняли его C:\Program Files\Unity\Editor\)

4. Скопировать файл Unity_lic.ulf (для пятой версии Unity_v5.x.ulf) из папки crack в папку C:\ProgramData\Unity\

4.1 Не смогли найти на диске С папку ProgramData, включить показ скрытых файлов в Windows.

4.2 Если в С:\ProgramData все еще нет папки Unity, создать её.

5. Запустить Unity для проверки.

6. Произвести установку нужных именно вам модулей и дополнений.

Платформа: Windows + Mac OS

Для установки кряка на Mac OS (MPT.zip) сначала нужно отключить интернет.

1. Открыть «Программы» -> «Unity»

2. Нажать ПКМ на Unity — > Показать содержимое пакета

3. Unity -> Contents -> Mac OS

4. Удалить от туда файл Unity, заменить им файл из архива.

5. Открыть Терминал

6. Написать в нём chmod +x, затем пробел, затем перетянуть туда тот файл, который вы положи в папку юнити.

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