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Средняя скорость 1623 Kb/s
We all know Sony takes business very seriously, and unlike other tech companies takes a very strong stand against anybody trying to circumvent their console security for enabling sideloading or game piracy. Sony sued the well-known Apple iOS hacker George Hotz for releasing the first-ever Playstation3 custom firmware which was the initial step towards letting others enable game piracy for the earlier locked platform. An alleged Sony PS4 jailbreak named Reckz0r has now made it’s presence public online claiming to allow execution of unassigned/unauthorized code and pirated games on PS4 exploiting an vulnerability in underlying FreeBSD based Orbis OS. The author goes ahead with sharing all details and files showing users how to «crack» their PS4’s labeling this as an tribute to George Hot.
Before I get off started ridiculing Sony, I’d like to pay homage to Sir George Hotz, who looked into the eyes of Sony and made them ej__ulate as they bowed down in fear. Very artistic of you, Geohotz.
Now that, George Hotz has resigned from engaging in all types of sexual activities with an computer, and as all fans of PlayStation are crying for the comeback of GeoHotz..I’d let you all know, you don’t need that lil f__kin’ fa__ot. You really don’t.
Well, alright. LET’S GET STARTED ALREADY!
As you all know, PS4 runs Orbis OS, that is highly based on FreeBSD (which is a opensource operating system), and as the PS4 is closely identical to a PC, I guess you all knew that PS4 and the Xbox One will probably end up getting pwned soon, and now..its time.
NOTE: I did not find this vulnerability within PS4, nor did I write the exploit, while I was browsing thru an Brazilian console-hacking forum known as condinh0 (I am sure you all know this if you hang out at TOR). A person named x-s4nd3r released the devkit of PS4, as well as the exploit within 5 days of PS4 release. Although most of you don’t know how to apply that jailbreak on the PS4, I am making this tutorial to sort this shit out for you.
Console: PlayStation 4
Type: Privilege Escalation/Buffer Overflow (allows to run assigned code)
Created on: 25 November 2013
Above quote edited to remove profound language.
A word of caution, this jailbreak is neither declared legit nor secure. Also, the author himself warns users to NOT go online as it will get their console banned immediately.
Update # @Reckz0r has now tweeted the following pic claiming to be an twitter direct-message exchange between him and Sony officials threatening him of an eminent arrest if this is not taken offline.
The first PS4 cracked games have emerged on the internet, according to TorrentFreak.
The world of piracy is an unusual one. Developers are focused on delivering impenetrable games to prevent the ever-growing problem of piracy. The PS4 console was released in November 2013. However, despite countless attempts, players could never experience the joy of playing for free via third-party software, unlike their friends who play on PC.
InspiredImages / Pixabay
What sounds like a dream for gamers is a nightmare for game developers and publishers who earn a living by the gaming industry. They succeeded at keeping hackers from jailbreaking Sony’s and Microsoft’s consoles for years as a result of stable systems which require an internet connection and continuous game updates. However, according to TorrentFreak, PS4 cracked games such as GTA V and Far Cry 4 are flooding the web.
Knights of the Fallen, also known as KOTF, made and released the games mentioned above. Assassin’s Creed IV also joined the group as one of the PS4 cracked Games that are available for download. Not too much time passed until these games were uploaded to the usual piracy-friendly Torrent sites. However, not many people seem interested in taking actions to download those games.
Not only they are large in size, but they are also eligible for some of the older firmware versions. They run at v 1.76, which was released in August 2014. You will agree that there are not many people who can afford to have their PS4 console run on such an outdated version of the firmware.
Then again, even if you are one of those who can easily run v.176, it is unlikely that the games will work. The process is quite complicated. In order to be played, the PS4 cracked games require jumping through a lot of complicated hoops, and given that games force consoles to update their software before they will run, attempting to play PS4 cracked games will bring you more bad than good.
Finally, unless you are a professional in this space and you want to see whether this is possible or not, we don’t recommend attempting to download PS4 cracked games. It’s true that the games mentioned above are released and available to download. Unfortunately, it is neither safe, nor morally right to play such games free, especially this hard to install. Doing so exposes your PS4 console to hacker attacks, and developers will stop creating fun games if everyone steals them.
What do you think regarding the news of PS4 cracked games? Leave a comment below!
‘ PS4 hacked by Xploder ‘ popped up on my Facebook profile last week, courtesy of a school friend and gaming buddy I’ve not spoken to in almost a decade. In all honesty, PS4 hacked by Xploder was something I’d never thought I’d ever hear. Xploder has always been part of my gaming life since I was a kid, I think I still have some of those shiny metal boxes up in my loft somewhere. And though I picked up a PS3 Pro Xploder way back when, I’ve not heard of Xploder in a long time.
Xploder, it seems have not been idle. Quiet, sure – but oh-so very busy. Now they’ve resurfaced – and they may have blown the PS4 wide open.
So, taking a break from posting cosplay, innuendo and sexy moe – I decided to track them down and find out the truth behind the PS4 hacked rumour, what they’ve been up to and their plans for the future. Below is the (almost) full conversation I had with them – because, you know… secrets.
I used to have an Xploder PS3 Pro a long time ago, but you guys have dropped of the radar for a while. What have you been up to for the last few years?
Research and Development. Research and Development. Research and Development and then Research and Development. As the PS3 era came to a close, we hunkered down and got to work on PS4. It’s been a long hard process to get to where we are now with mastering the PS4 – but it feels totally worth it now we are here and we have an operational product that people can actively enjoy and explore.
What other products have the Xploder team made over the years?
Where shall we start? Our most successful products were the Mad Catz Gameshark range – we sold millions of units of these on PS2, GBA and other popular gaming formats. We also made the Pelican Codebreaker and Thrustmaster’s Cheatcode S. We have made cheat devices on more gaming formats than any other cheat platform out there. Our complete history includes PS1, Ps2, PS3, PS4 (coming soon), Xbox, Xbox 360, GB, GBC, GBA, DS, 3DS, SNES, N64, Gamecube, Wii, Dreamcast… to count a few!
What has been the biggest technical challenge in getting a new generation of Xploder off the ground?
The resigning process is always the most difficult. Taking a user’s save and modifying it so you can use it on your own profile is the heart of what we do and it’s also the most difficult part to implement. Over the years we have had to change our tech from cheat codes to resigning game saves. We’ve done this successfully, many times on many platforms – PS3, Xbox, PSP, Wii, 3DS – PS4 was particularly tricky, but as you would expect from the Xploder team, we’re delighted to say we’ve finally cracked it again.
I noticed Xploder in my Facebook timeline when one of my friends said ‘ PS4 hacked by Xploder ‘. Which isn’t strictly true is it? Can you explain a little bit about what Xploder is and how it works?
We are always careful with our product to ensure we never violate anyone’s intellectual property. We just want to make fun products for everyone to enjoy. Our software has always been about helping users enjoy and get the most out of their games, either by entering cheat codes or sharing their game saves with their friends and the community. The community is everything to us but we are careful to ensure our tools are focused on games based cheats/saves/hacks and nothing more sinister than that.
On a simple level, you take a friends save, and reassign it to your own profile using a PC – it sounds like a simple thing, but our fans believe it’s a way to massively expand the lifespan of their games and in turn helps them to get the maximum value from all games they own. So in a way, we are increasing the longevity of all games and engaging all levels of gamer to complete a game and not just the hardcore audience. For example, if you’ve grown tired of, say, Persona 5, using Xploder you can revisit it to find new ways to enjoy it.
Anyone for Hot Coffee? What game-mysteries will the new generation of Xploder help to uncover?
Xploder really got famous with the Lara Croft Nude mod way back in the late 90’s – and then again with Grand Theft Auto’s Hot Coffee, can we expect similar things from Xploder PS4.
Mmm dem polygon boobies… never say never! The beauty of Xploder is that, even though the core of save reassigning is a relatively simple ‘mechanic’ – it can blow games wide open in powerful and unexpected ways. You could say that for some it’s ‘The Key’ and then seeing what our user base can discover. Generally our users exploring “what’s behind the door” has always been part of the enjoyment of our product. We’re further looking forward to seeing what our fans discover.
If I’m honest honest, while Xploder was a great piece of software on PS3, it wasn’t super intuitive to use, how has this improved for the PS4 iteration?
We’ve taken a lot of the feedback on board and improvements have been made in simplifying the UX. It’s something we will continue to work on, however the power lies “under the bonnet” of our software. This is part of what the upcoming Beta is all about – we welcome people to join us, give feedback and help us though the final stages of perfecting PS4 Xploder.
We’ve obviously been looking at it in isolation for years – so we know how it works inside and out. The big test is getting it out to our core fans and understanding if it makes sense to them – and if it’s easy to use. Often, fresh eyes have the best input into a project like this and it’s feedback we absolutely value and look forward to.
The PS3 community for Xploder was always really vibrant back in the day, is this something you’re looking to nurture. Can users, for example, share files and help build up a database of cool content? Your forums used to be awesome – will we see a return to the glory days?
Yes of course! Ultimately the community of the product’s life-blood. We’re in the process of restoring the forum, which as you know was huge – and we will also have the ongoing database for people to contribute to. This is the heart and soul of the software and something we will absolutely be rebuilding.
We have a dedicated team of gamers here that are creating content for Xploder for launch and we’ll work with the community to create new and exciting content as close to release as possible.
This is the PS3 UI for Xploder – though it has now been completely overhauled.
You’re going to Beta in a few weeks – can you give us examples of the kind of thing Xploder will be able to let users do early on?
If you look at the big PS4 releases of the last few years, then our aim is to make sure that we have content for those games. So stuff like Grand Theft Auto weapons, vehicles (including jets, helicopters, space crafts) unlocks etc will be a given. Also, the beta will have the core functionality of the final software, allowing users to re-sign save points from the database to their own profiles. What this means is that those who are lucky enough to get Beta access can immediately contribute to Xploder, which is very exciting for us.
This initial beta period will also be key for testing the servers to make sure that everything behind the scenes works as smoothly as possible.
Recently there’s been some controversy, particularly around Blizzard games like Overwatch, about cheat systems. Is this something you’re wary of and how does Xploder fit in to that issue?
We do not fall into this category. Xploder game saves have been created to not allow users to use them online in any way, therefore no influence on any online gameplay functions at all. Xploder is purely for your own enjoyment. Xploder is about players getting the most out of their own games library – not a tool to influence other peoples’ games or enjoyment. We like to cheat, but we’re no Lance Armstrong!
Imagine a world where Hanzo mains can be IMMEDIATELY DELETED OFF THE FACE OF THE EARTH… ‘Xploder won’t let you do that – but ssshhhhh, we’re working on it’ (that’s a JOKE by the way, Blizzard)
With the beta coming so soon, is it too late to for people to access the beta? What’s the best way to get involved?